(Completed in 9/19/25)
I had to beat this with the 60hz bug fix because there's already a bug at 34% that you can't pass without it.
I do think this level has a really neat vibe overall. The slow gameplay that fits the song and how the level has this cool neon designs with each part does give it the therapeutic feel a level like this should have, and I'm glad to actually play a level that would give me a calming vibe after a lot of the weird random levels I've been playing.
However, I do wish the level was better telegraphed than it was because a lot of the BS it does have made it took me longer to beat than I needed it to. The first cube was fine but had too many blind clicks for my likings, the UFO isn't all that consistent and the massive 42% green orb was really annoying, the ball has a few weird chokepoints for a part that requires little inputs, and the wave (while I wouldn't want to imagine how the original version of it plays) is really hard to tell on what kills you or not and a lot of it was just invisible hitboxes in unnecessary places. The moment I died around the end of the level was where I started to run into these problems more often, and it took me over 20 minutes to finally beat. Didn't want it to start getting boring, and while I think the calming vibe was warranted, it did start to annoy me for how often you could die to those spot in this level. Very unfortunate.
Total Attempts: 78
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sorry about this gang