Review of Rupture

by
, 2025-03-21, 19:59:59, Level ID: 10505306
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Rupture was my second ever Insane Demon, which I beat at the very end of 2022 (literally—it was the 31st of December). Despite it being hack-verified, it holds up as a more skill-based level with some memory cube segments in between. It's definitely one of the better levels inspired by Superopi's level Toxic Sewers, but it still has its flaws. For one, the transitions, especially in the pre-drop, are pretty scuffed, and it took me quite a while to get acquainted with them, but at least I was able to get them consistent in spite of their oddity. There's also the problem with its balancing, with it being very prominently end-heavy, which lead to my notably terrible luck with the level (i.e. 14 deaths past 80%, including a heart-breaking fail at 94%), though I will say that at least it isn't ridiculously front-heavy like, say, Sheol Death, which I am currently working on completing. Visually, this level is basically on par with other levels made at the end of 1.9, but it works very well as a remake, since it feels both similar to Toxic Sewers and like its own unique level. The execution quality is spotty, but if you're not entirely picky and have a good mastery of your nerves, it is somewhat of a fun level to play.

Enjoyment rating: 4/10 -- Got very unlucky (as stated above)

OVERALL6/10
GAMEPLAY6/10
VISUALS7/10
DIFFICULTY-/100
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sorry about this gang