I can see why the spontaneity of both the decoration (a sequence of various radial patterns) and the gameplay (an improvisational mess of pads, orbs, and portals) would elicit praise of its freeform beauty. I can see some of that beauty shine through the cracks, but the constraints of the 1.9 editor leave the level looking like a textureless, colorless blob that plays more like a buggy auto than a level where the player actually has agency over their path. Mostly just a failed experiment, but at least it's something new?
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sorry about this gang