Review of Tengaku

by
, 2025-10-04, 19:00:40, Level ID: 98308004
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This is a really funny level to me because of how inconsistent it is. There's a few neat high points to it - I really like the way the ship corridors are used to sync to the high vocals in the first 30 seconds, for example - but overall the contrast between the dark, metallic 1.9 design style popular in levels like Tartarus and the light, upbeat J-rock song used is a bit absurd for my taste. In terms of the percussion I do think it works fine, as the gameplay is fast and high-CPS enough to well represent the percussion, but otherwise the two elements of the level don't coexist well at all. I think Tengaku being less dark would have helped a lot, making it feel a bit less foreboding and menacing to more closely match the song's upbeat nature, and also I'd have loved more consistent use of movement sync in the gameplay beyond the aforementioned ship corridors; there's tons of potential for things like matching icon height to vocal pitch, reusing specific gameplay sections on certain words/patterns in the melodies that would've helped drastically to make this into a more cohesive product. As is, I wouldn't recommend Tengaku for rate, but at the bare minimum it's a pretty interesting level.

OVERALL3/10
GAMEPLAY-/10
VISUALS3/10
DIFFICULTY-/100
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sorry about this gang