Review of Powercut

by
, 2025-10-04, 19:03:15, Level ID: 125861012
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I'm a big sucker for the mechanical theming of Powercut. I really like the general mechanical-electrical meld of aesthetics on display here; in particular, I think the lightning present in the middle of many of the structures is very nice and adds a new layer of movement and vibrance to the otherwise static mechanical designs. This is at its best around 0:22, with the brighter lightning serving to accent the interior lines and designs rather than stand alone, which helps make the designs feel more "alive" due to the added movement and colour.

While I like the overall consistency with the gameplay and colour scheme, each part tends to have a mind of its own with the effects used, which is especially rough with the camera controls. Quite a few parts in the midsection of the level have either really strong camera bounces, or frequent sections that slow or disconnect the camera from the player, which feels jarring as there's not much consistency as to what these sections synchronize to in the song. This is most obvious with the very intense camera and shader usage in the part around 0:14 contrasting heavily with the mainly background and pulse-focused effects in the following part, with no change in the song to compensate. There's also a giant fantastical skull design at 0:19, which really sticks out against the mechanical block deco and feels very out of place.

Most of my complaints are relatively common in large megacollabs - generally, it takes a lot to perfectly align a group of individual creators on a specific vision. Powercut does a decent job at this in a lot of aspects, and is a pretty enjoyable play thanks to the high energy and solid designs, but suffers from lacking consistency in effect work, among a few more minor things. Regardless, I think this level is cool, and I would like to see it rated.

OVERALL6/10
GAMEPLAY8/10
VISUALS5/10
DIFFICULTY-/100
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sorry about this gang