ViPriN has cultivated a reputation as a more than capable megacollab host (amongst other roles in the community), and his projects often include the most relevant creators at the time. Chronos is no different - there's plenty of big names all more than eager to get involved with another early 2.1 megacollab (Chronos released a little over a year into 2.1, and came after Hypersonic, Subsonic, and Digital Descent). Perhaps this tight schedule meant that this level did not get quite as long in the oven as you might expect (ViPriN has said it took about half a year), and unfortunately, it shows.
In a breath of fresh air(?), Chronos is chiefly an art level and not the usual design affair. Each section is presented as a snapshot of a different time in history, ranging far back to prehistoric times, to ancient human history, and then to more recent times. However, the quality of the art isn't typically very good, and some early sections have aged very poorly. Obviously, at the time of release, it wasn't quite so bad, but this level has never looked particularly good on a whole. Charm also does little for this level, because there's really just not much to like here, outside of the first and last sections, the best of which was built by ViPriN himself and allows the level a satisfying end. It's a great part, but, like Altair, a great final part doesn't make up for a poor level.
If the dated art wasn't bad enough, the gameplay is worse. Again, the first and last sections are the best, and in between there are some shocking gameplay decisions. Every single transition is blind, and some parts (like Rustam's) are full of janky, poorly balanced segments that feel like zero thought went into their creation. Elsewhere, theres out of place dash orbs, randomly tight sections, and, thanks to a pretty strange song for a Geometry Dash level, almost no sync at any point in the whole experience. This is a strangely unengaging level.
It says a lot that Chronos, Altair, and Kyrie Eleison are the only modern ViPriN megacollabs each with less than a million downloads. That's mainly due to the fact that they aren't extreme demons, but it's also the fact that these are simply not on the level of other megacollabs of this nature. However, the massively charming Duality, as well as the Gauntlet Contest 3 megacollabs Empyrean and Odyssey also don't have extreme demon ratings, and have been played far more. Maybe Geometry Dash players need to go back in time to when levels like Chronos hadn't aged like milk.
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sorry about this gang