Junior Member
This is FunnyGame's magnum opus. It's the culmination of all the techniques he practiced in 1.9 in one single level. It has the best progression of any level I've ever played, perfectly mastering tension and release down to even the quality of the decoration. Using decoration quality as a way to play with expectations is something only FunnyGame could really do. The words "awesome" and "epic" are overused at this point, but they are the perfect descriptors of this level. It's grand and ostentatious when it needs to be while also having a quiet subtlety that makes those epic moments hit that much harder.
The first story level in Geometry Dash that I ever thought was good. The level seems to symbolize death, or at least people's expectations of it and how they feel in the final moments before it takes them. But more important than the theme itself is how it's conveyed to the player. It isn't thrown at you with bad dialogue or cutscenes. It's crammed full of symbolism, but it doesn't force you away from the moment to look at it. One of my favorites and one of KrmaL's best.
The absolute peak of Neodesign, which was a much needed corrective to levels getting further and further away from the core Geometry Dash aesthetic. The level truly delivers in every way. The song, gameplay, and visuals are all so closely connected in a way that few levels match and none exceed. Changing the aspect ratio was incredibly inventive, and it's sudden pullback in the drop never fails to give me chills. This level is a masterpiece, it's one of the few levels this community is properly enthusiastic about.
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sorry about this gang