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OFFLINE Last seen
2 days ago
Time spent online:
20 hours, 38 minutes

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Reviews

Created Date
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-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

This level does such a good job of feeling like you're in a back alley, which is an aesthetic I'll happily eat up. I can almost fill in the empty details in my head. The few visuals are executed so well, with the convincing neon effect and glow under the bricks looking like projected shadows on the walls. The level name is perfect here, it really sets the stage that you're playing something unusual, but the level's gritty aesthetic is welcoming in its own strange way.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
3/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
9/10
VISUALS
5/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
1/10
GAMEPLAY
100/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
0/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
4/10
GAMEPLAY

WELL RESTED is very obviously a revolutionary level. It stands out from the rest of overdefo's work for having an arc to it, where his other levels even with strong progression often can feel like they're exploring one little place. That can be nice, but the variation makes this level feel grandiose. I think this is largely due to the song choice, which does a lot of lifting here. It's a beautiful level all around as all the space elements and plant life are incorporated nicely, and the variation and effects sprinkled in keep it fresh throughout. My only real holdup is that I'm just not a huge fan of design, so the blocky structures and geometric patterns that are basically there throughout the whole level get a bit boring to me, and this is kind of a big holdup. I think it really prevents the level from being interesting thematically and engaging with the song's lyrical themes. I also did not like the gameplay, which for such a long level I think should be really ironed out, but there are parts throughout the level where the obstacles blend into the environment or the path is just unintuitive. Regardless, it's an undeniably important and visionary level.

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