Junior Member
Oh boy, we've got quite the level on our hands, don't we. It may be an unpopular opinion to say that I think BUSSIN is a good level.
For starters, it's a level that knows exactly what it is. It's a satirical amalgamation of media that most consider to be "brainrot", largely stemming from short form video platforms or social media platforms in general. It utilizes its undeniably hilarious song to its full potential, completely embracing it to form a level that references most of the more popular brainrot memes. The transitions are some of the best I've seen in GD, the art is all absolutely phenomenal, everything moves so fluidly, there's so much to like about this level. The only big thing not to like is that the gameplay is for sure a bit of a weak point. I like how timewarp was used almost to make the level play like an after effects edit, but it does come at the cost of playability a bit. Even then, there is nothing horrible that sticks out.
It's very evident that this level had at least a decent amount of intention to be funny or be created as a joke. In my opinion, the level does quite well in that department. It leaves a lasting impression of the level on the player, whether it's a positive or negative one. I also think that the sheer thought of such a stacked creator line up, composed completely of some of the best creators in the game right now all came together to recreate TikTok memes in GD to the tune of a phonk song is pretty funny.
Many people review a level like this based on the content of the joke and not the execution of the joke and this is where I feel most people aren't doing the right thing. This level's whole joke is making fun of brainrot meme culture by basically shoving it right in your face for a whole minute, all composed into a level with no doubt, tons and tons of effort poured into it.
There's a good chance you don't hate BUSSIN, you hate what it references. By hating these references or even acknowledging these references at all, you've helped BUSSIN accomplish what it set out to. And for that, BUSSIN is a good level.
The visuals didn't do all too much for me but the gameplay alone carries this to an 8/10. The usage of Wavetapper is beyond impressive in every single part.
I hate being the contrarian opinion, especially for such a widely loved level like this.
This level is good. Like insanely good, in fact. It's just not something I would consider one of my favorites (which is what all the >7/10 rated levels on my profile are). In addition to that, the level just isn't memorable for me and I can't even put my finger on a reason why. Could be something to do with the length. I've talked about a general distaste for extremely long levels in previous reviews, but even though this level sits at 10 minutes long, I still feel like it deserves to be that long and is very impactful with it's larger length, so I end up just not knowing why I don't like this level as much as everyone else does.
Don't take this review as any sort of hatred or nitpicking of this level because it truly is one of the best GD levels of all time but when offering my opinion, I have to take unpopular ones into account and this is an unfortunate one. :(
I talked at length in my Butiti III review about how I'm not a fan of the 4-6+ minute level style and how Dark Odyssey is the few exceptions. Not much I can say here that isn't already said there.
Jonathan's best work in my opinion.
It's no secret to friends that I'm not a fan of the 4-6+ minute style of levels. Some of the main examples of this style being Jonathan's more popular levels (Dark Odyssey, Butiti II, Biru, etc.). It's not that I think these kinds of levels can't be great, in fact most of them are pretty amazing, I just feel that at times a lot of these levels can feel dragged on for longer than they need to just for length and don't really do anything remarkable further along in the level to keep me interested in what's up ahead. This is less of an attention span issue (especially because I do usually end up watching the full thing) but rather an issue of not keeping the rest of the level very memorable for the sake of a longer length.
In my opinion, an example of a good XXL (as some may refer to them) is Dark Odyssey (which I will review fairly soon). The level always feels like it's trying something new each section and I actually enjoyed watching it the full way through despite my general avoidance for levels of that length.
All this to say, when Jonathan showed off previews of Butiti III, I was already hooked. The level is around 2:30 long and it feels like it accomplishes exactly what it sets out to and keeps me interested through the entire length. Whether that be through fast paced and exhilerating gameplay, or through the intense and glitchy effects strewn throughout the level to compliment the song, it all feels very intentional. Playing the level is no different. I have the level in a couple runs and the gameplay is nothing short of phenomenal. It is consistently so exciting and satisfying to play each time I play it.
While I find it unlikely, I really hope Jonathan does more of these slightly shorter, but more action packed levels as they only need to sacrifice a maximum of a minute in length for so much more memorability.
My favorite unrated level in the game. Another level I consider close to perfect in terms of song representation, decoration, intensity, gameplay, and just following through a sequel to EXPLICIT so well.
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sorry about this gang