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Junior Member

OFFLINE Last seen
4 weeks ago
Time spent online:
2 hours, 19 minutes

Filters

Difficulty
0100
Overall
99
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This is one of the levels that come to my mind first when talking about my favorite era of GD levels, which was around 2021 - 2023. I can't help but feel like a lot of levels were much more creative back then, which I guess makes sense because of how 2.2 brought a lot more younger audience to the game that is mostly impressed by flashy and "cool" effects that make levels not look like GD at all. I don't have a lot to say about the level itself, it's just a really solid design level with it's own unique vibe and fun gameplay, and that's enough for me to give it a 9. I think it's very clean and perfectly succeeds at its idea.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This is a perfect example of good progression and how it can make a great level without doing anything too crazy with visuals. It reminds me of QuazeryIceCube in some way, who has probably influenced rply's style. This level shows what I value the most in GD levels very well; it has a very clear idea and style that makes it stand out, and it succeeds at what it's trying to be very well. It's not trying to impress you with flashy visuals and crazy designs, and it doesn't need to. The default 1.0 objects are mixed really will with newer objects and effects, I especially like the custom antenna-looking things with pulsing circles. Aside from the Area and Shader trigger usage, this level makes great use of some rarely used 2.2 features. For example, the BG speed trigger, which works very nicely here to add more intensity towards the end of the level.

It's worth noting that this level is only made in 3 days, which shows that you don't necessarily need many months of work to make a great level, and it can be something as simple as this. Overall, this is a very neat level. It's really nice to see a new rply level, even if it's not nearly as big as commatose. This is one of my favorite levels by him, and I hope it gets rated soon!

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY
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