avatar

Junior Member · he/him

OFFLINE Last seen
2 days ago
Time spent online:
3 days, 4 hours, 38 minutes

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

The level is quite long, but it's not all that complicated and the gameplay is honestly quite fun. I would definitely recommend this to someone if they want to try and go for a level in which it tests their endurance and mentality. The decoration in this level though, it's fantastic. It makes incredible use of glow, and it compliments with the ambience and atmosphere of the song so incredibly well. Initially, when I made that video where I went over my 12 favorite Easy Demons in the game, I put this at 11th in the video because I didn't wanna give too much bias to recently released levels (which is ironic because I gave WannaCry such high praises), but after some time of me gathering more of my thoughts, its now in my Top 5.

-/100
DIFFICULTY
5/10
OVERALL
3/10
VISUALS
6/10
GAMEPLAY

I'm not gonna lie. Despite it clearly being awful in visuals, it is pretty funny and ironic.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

I don't hate Button Masher as much as other people do. In fact when I finished playing it despite making the ranking video earlier, I placed this level at 3rd in the level ranking.

Really a lot of people seem to have issues with the rating, as the deco kinda pales in comparison with all the other NCS x GD Event Levels. While I can understand that the Legendary Rate makes more sense, I honestly didn't mind it being Mythic even if it's because of the context. But after watching DubstepJoltik's video where he ranked them, I can definitely see it more now. This definitely feels more like a celebration between the two as there's something that resembles both of them. (The arcade feel and fun soundtracks with NCS, and the pixel style with GD) You can still make the argument that this level is still Legendary or Epic worthy despite this, but again, I could care less. The gameplay is honestly pretty fun too. I really don't know why people have an issue with it when it's honestly the most readable amongst the NCS x GD Levels, lol.

But yeah, Button Masher still was a pretty fun way to end off the first NCS x GD Event.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

I don't think this is as good as WannaCry, but I do think it's still a solid level. The comet bit is surprisingly readable and plays rather well. The emulation part where it calls back to other Space Gauntlet entries, while honestly super condescending considering that the chances of those levels being in the gauntlet were uncertain/unlikely, it really is a nice way to cap off the Space Gauntlet contest as a whole. The song cut though is honestly bad. lmfao. That could've been done better imo.

This is a level in which I don't mind seeing in the gauntlet, but I can definitely see people having a lot of issues with the level being in it due to the fact that the level is incredibly flashy, making the gameplay a lot harder to sightread.

-/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
3/10
GAMEPLAY

I mean, the beginning parts are just fine, but the UFO is absolutely atrocious.

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

I wasn't even around during the 1.9 days, and I can very much agree with the fact that this level is definitely one of the better aged 1.9 levels. Solid core designs that honestly is seemingly difficult to replicate, very fun gameplay parts with a smear bit of inconsistencies (I still hate that 43 ship part), and quite a fair and difficult challenge. I'd recommend going for this if you wanna get better at the wave (most especially).

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

Learning about the lore behind the level from Audieo's stream was also really interesting. The further we're progressing in the level, the more we're approaching the Hell-star, but the more we approach it, the more we see hallucinations (represented in the colors yellow, pink and orange), and the more we see them, we're just dead. And then we end up like the Echo Delta, the first three that approached the Hell-star, with the Echo of our icon just left in the deep void of space.

Alright well, this level is not known for the lore. Talking about the level itself, it's pretty easy to spot which part is made by who. The beginning made by deffie, the industrial factory like part made by speg, and the buildup to the drop to the near end made by Audieo. The parts themselves add up to the progression of the level, and they blend well together even if they stand out from one another. I can also definitely tell Serponge needed to step up his game after some of the levels he uploaded, especially after Noel Electra. Even then, the stuff he's been pulling off recently, either by himself or with others, have been pretty good, and this just adds to that.

Anyway, this being a level with an insane lineup is crazy to have. Really wish this made Top 10 and not 18th, but oh well.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Playtesting bias aside, I really do like how Erou plays. The gameplay is just your typical JonathanGD sync based level, but it's to a degree in which it's not alienating and complicated to something like Biru. The visuals are appealing and the effects are very solid. A given, admittingly, but it's one that I personally like.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Before Troll Level II, I considered this to be the most interesting level to exist in the game. Which is weird... cause like, it's just an overall mess of a level. Objects placed around random places, and yet... I really liked it back then.

I can't really give it the same justice compared to when I first discovered it, but I still think it's a pretty interesting level.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

I mean... It's Death Moon. An old level that definitely still holds up to this day. Visuals for it's time was pretty good, and the gameplay is rather solid.

Definitely FunnyGame's most iconic works.

491-500 of 532
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang