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yesterday
Time spent online:
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Difficulty
0100
Overall
99
Visuals
010
Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

Hey, remember that people we're disappointed in this level because it didn't follow the Technology theme compared to the other two levels? That was funny. Anyways.

I feel as if this level does not get enough credit than what it initially gets. I can understand the disappointment towards the level not really following the themes, or that the song choice is odd, but put those two asides. It is a solid enough level. I especially like how the parts transition from one part to another, Idk if this was Floppy's doing, but dude did a fine enough job making the distinctly different parts transition well for the level.

-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

Whatever the overall rating for this level is according to you guys (Cause I doubt it'll be high), I am one to think that this level is indeed, and to quote Blueskii, a banger.

Edit: Nvm

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

Admittingly my favorite from the "Very Unfortunate Events" trilogy. (No, that's not the name of the trilogy (Idk if this trilogy even has a name), but mind you, this series started with a two-part animation called Very Unfortunate Events, which was also done by rafer.)

I understand the folks that say there's just so much going on in this level, as well as the other two levels, and that definitely is something in which people may dislike. Me personally, I really do like the chaos emitting throughout the whole level. It was fun playing through it all... in which I'm now starting to understand that chaotic inducing levels mean nothing to me as I can handle them pretty well with a bit of learning and muscle memory.

Anyway... yeah, this level is really solid.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I've played the original Boss Rush by TicLos, and I thought it was pretty solid. It's a nice little run back to some of the most iconic boss fights in the game. Definitely leaves a lot to be desired though, so not really a high enough rating for me.

Now with Boss Rush 2 however. Holy freaking improvements. This expands beyond the first level by 10x the mile. It's another "3" round Boss Rush with some other iconic boss fights, but here, there's a lot to explore from within the platformer before you actually fight the bosses. The bosses here compared to before have different mechanics specifically catered to them, and some can also carry once you actually beat the bosses. It is something in which I think the first Boss Rush kinda lacked, cause before it was all "go to this specific point and the attack will land," and really missed a lot of opportunities of doing something that's unique to them specifically.

I really enjoy this platformer. Has a lot to explore, really fun bosses, and also has an interesting story to offer. (Also, voice acting in a GD level. Really nice touch)

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Hi, my name is ChirekachiMizu, and I am biased towards Subwoofer levels. (Almost)

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

Can't hate it really. Still one of the more well aged 2.1 levels out there.

My opinion is almost parallel to White Space, but on a greater scale. I still don't think it's the best thing to exist in the game as I never shared the same view as to how many other people viewed it. Does not discredit the fact that I think it's still one of the coolest things to exist in the game, although this one holds a lot more emotion to it than White Space if I'm being honest.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY
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sorry about this gang