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Junior Member

OFFLINE Last seen
1 hour ago
Time spent online:
11 days, 16 hours, 17 minutes

Filters

Difficulty
0100
Overall
99
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

So methodical in its choice of sampling; every single motif in the song is reflected 1-1 by DIFFERENT BLOCK DESIGNS, which is something I really strive to do in my own levels (and also struggle to). Paradoxically, despite this being made for a sampling contest, I've rarely witnessed designs this compelling and unique and... beautiful. In fact I don't think I've seen many of these block designs in a level before so now I'm just even more ????????????

The last part does (comparatively) flounder very noticeably in terms of design and song rep, and by that by I mean it's just good and absolutely still serviceable compared to the rest being so sick

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The definition of locked in. Laser focused onto its theming with even the song following suit perfectly. Only complaint is the last cube drags on a bit longer than I'd like

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
5/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
9/10
GAMEPLAY

congrats on 3 dollars

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Pretty regular and rigid-form deco but insanely good song rep

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Aren't you a sight for sore eyes

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
6/10
GAMEPLAY

One of the best visualisers I have ever seen in Geometry Dash, and also very clearly separates itself visually from its inspirations. My only complaint is that the feedback when pressing the notes doesn't include any scaling which doesn't feel that satisfying and that the brightness of the background can only be set to 0% and 100%, both issues likely directly attributed to the technical limitations of 2.1

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sorry about this gang