Junior Member
Incredibly sick. Love how overdetailed it is but the endscreen is sour in that regard.
You know the feeling of wiping your tears after you cry and regaining your composure? This level feels like that.
Despite the soothing soundtrack, the visuals feel unfamiliar yet not exactly hostile, easing more towards being dreamlike and calm aided by said soundtrack. The player has to constantly jump which makes it feel quite perilous to navigate making it feel like there's something sharp on the ground at all times even if there really clearly isn't. This level is pretty cool in tackling the alien theme that is unmatched in delivery -- not really outwardly despairing or 80s comic book style cheese but almost soothing in a sense, you being lost in this new world doesn't detract from you being able to admire the sunlit thunderscapes. I could see this having inspired something like scorpion by 64x as they go for pretty similar things
read: ninkaz & temp2st
This should not be a 2.0 level. The finnesse of its execution is something few levels have ever achieved throughout GD's entire lifetime. Yet, it is. I find that amazing
Incredibly minimal 2.2 effect level bordering on being raw. Shader-induced setpiece effects are normally to my distaste but them here being just a tinge more complex than the hills of blocks really sell them well
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang