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OFFLINE Last seen
1 hour ago
Time spent online:
11 days, 16 hours, 17 minutes

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Difficulty
0100
Overall
99
Visuals
010
Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The best layout of all time

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Completely off the rails. Incredible storytelling packed within a level of this unassuming unpolished style, yet this rawness accentuates the cosmic horror of the storytelling even more. I don't really want to get too in depth because others have and will say it better than me

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
8/10
GAMEPLAY

Extremely raw art level that has the player traverse through one of nine worlds of Yggdrasil. Chock-full of insane gimmicks, jank gameplay and questionable balancing that, to say the least, compliment the decoration enough to create a level that may give you salmonella upon completion.

- my Insane Demon Spreadsheet description submission for helheim

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I am extremely nostalgic for this level specifically. Though not really noticeable immediately I find this to be the most vibrant of DanZmeN's prime levels. While this level still maintains its jovial atmosphere the gameplay looks absurd in video and in-game due to Dorami superbuffing it. Complete clusterfuck. I guess this is one of those levels I really like in the circumstances of its creation.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

world render lies in the vein of collage levels but i think what separates it is the consistent movements and simplicity that keeps it faithful and grounded unlike damascus. also it looks varied enough to keep it fresh throughout

a part of me wishes that this wasnt an impossible level so it would get epic that would be extremely funny

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
8/10
GAMEPLAY

Like this for the same reasons as Low Death even though this isn't a recreation. Not sure why I like this one this much since it's titled as if it were a sequel to Revolution but it's... not. It's probably just absurdist aspect of amalgamating and pretty much bastardising all of Funnygame's levels and calling it a sequel to the first iconic 1.9 effect level

"Do not go gentle into that good night", Rebellion proclaims. It makes the most use out of every level it derives from, being extremely cognizant of what should go where. The result is a chaotic, scrambling mesh of Funnygame's classics all bundled intonone experience to enjoy

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Mindless, zombie-like. One of only levels truly capturing a rabid, unpredictiable feel -- truly lightning in a bottle

The text makes this level worse

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang