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OFFLINE Last seen
8 hours ago
Time spent online:
11 days, 17 hours, 15 minutes

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Reviews

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-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Pretty influential level although it kinda just stole Death Moon's aesthetic and added a bossfight. The minicube part where it flashes the sequence of holds and jumps is very awesome although the rest of the level is not nearly this innovative. Still good regardless

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Goofy old devin level. Extremely inconsistent in fundemental style as with most old devin levels but it's so wacky and has pretty impressive art that I can't help but raise this a bit

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Really disliked the gameplay of this but honestly it was probably a major skill issue. scissors' individual parts are pretty vaguely connected by the theme of nature vs humanity (like old rust don't dry but less strongly themed) but it's definitely one of his more structured levels considering we're talking about devin here. The gameplay however is asymmetrical duals for most of its runtime. I get the feeling that devin wanted to focus hard on the gameplay for this level before he experimented his decoration style to focus on even more complex designs, as this is the last level from that era of devin.

scissors is, overall, nothing mindblowing, and is just a solid level with no major flaws in devin's ultra-stacked catalogue

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Spider part is borderline impossible in 2.2 and definitely wasn't much better before then. Visuals are pretty nice for early 2.1

reply to dragnalus: You're kinda right but the difficulty of the spider isn't really visible unless you play it so it doesn't really have aura for me :(

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Goes kind of hard I can't lie. Kind of built to aurafarm; I respect the hustle. My favourite part is Konsi's -- the red accents are a simple addition but they breathe a twisted form of life into this barren wasteland. Wish this was further explored in other parts but this is a megacollab, and a cherryteam one at that (big) so this might be too much to ask for?

tangent: Tragicka/Mitany is one of the most talented art creators in the game. Glad that they get recognition through cherry since they almost exclusively make endscreen art from what I know

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

For how flashy Abducted is I actually quite like its silliness. Dislike that it's almost auto except in a few random spots (and that Rob just likes rating stuff like this 3 stars instead of 2 for no reason but besides the point). e.g. minimum point requirement for the rhythm game part. This is baked into it's design though and it's extremely hard to fix this without a complete overhaul so I can't hate it for that that much...

-/100
DIFFICULTY
6/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

Extremely funny

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Audieo's part isn't even that bad lol? (7.5-8)

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang