Junior Member
i have genuinely never gotten so mad at a nondemon before. tldr pretty much the epitome with everything that could possobly go wrong in a modern gd level
normally i am able to appreciate the complexity of realistic art designs to some degree, but the entire level is so amateurishly and messily put together. it also has the same massive gameplay issues that plague button masher and a billion other 2.2 levels -- a new wave of chaotic-feeling yet underdeveloped gameplay that overcompensates for mind-boggling effects.
main reason why i rated this a zero, is that i have never seen a level so dramatically over the top before. there's fucking wilhelm screams in this level for crying out loud. coupled with the previously mentioned issue of what-the-fuck-is-happening 2.2 syndrome this level does not work with its traits at all.
this creator evidently has creating talent -- you can't really get a legendary rated level without having at least some. however, they reallly could have done much better with it...........
Honestly don't think I can bring myself to attempt this. Great level though
This is not Geometry Dash. This is Dead God Cult.
really hated this when i was 12, now not so much. kinda wish the speed changes were kept invisible but oh well
Fusion is the first level in the 4-part Fusion series that is generally above average throughout, with the unique characteristic that it is carried by genuinely one of, if not the single best part created in the entire game -- the asymmetrical dual. This dual, despite clearly not a modern creation, has its roughness vastly improve its atmosphere. All the structures around the 2 icons remain motionless yet look wildly deformed and rugged, with their insides molten and the only solid components remaining looking glass-like. Red-hot lasers dance in a uniform pattern across the screen, torching the air itself and ensuring that the atmosphere scorches with an awesome intensity. And yet, in spite of all this, you miraculously blaze through, each icon weaving through each others' paths with improbable velocity, through otherwise lifeless air; not a thing in existence but you looks capable of surviving a millisecond in this man-made hellfire, formed within a fusion reactor.
While I do wish I could say as much good for the remaining parts, they are unfortunately a mixed bag in terms of quality. The first few parts have strangely ashy grey colours which don't look all that great in the context of the level, and after the aforementioned dual, you are just haphahazardly thrown into this comparably very lackluster UFO/ship hybrid section that feels extremely static, with no complementary change in the song. The rest of the parts are much better in quality, having some very neat effects and bringing back the bright vibrant colours, although they are plagued by minor issues and the level also never reaches close to its peak again.
Fusion, despite its extreme inbalance in quality, is still overall a very solid level, with the added bonus memorability of hands-down the best-looking dual part in the entire game.
Great level. Intensity is quite muddled which is my main issue with it but the worlds you traverse and how exploratory this level feels is absolutely commendable for being a classic level. Would probably like this more if my PC could run Outer Wilds
Niflheim has certainly aged noticeably, like most other levels made in 2.0. However, I can’t help but feel that this monolith has an atmosphere that remains so thick one could choke on it and then some, after all these years.
Niflheim feels extremely slick, yet almost laboriously so. It rapidly throws sharp movements, disorienting “portals” and nearly random speed changes in the player’s way to ensure that one misstep or a single moment of forgetting what to do next kills you immediately. Nonetheless, the battle against Niflheim is one of attrition, as its steam slowly but surely depletes, as seen in its general decrease in speed and the breaks strewn throughout; almost as if the level itself is trying to catch its own breath and struggling to keep up with itself.
Although the drop is the highlight in Niflheim, that’s not to say the other parts are underwhelming. Niflheim remains charming and subtly beautiful in a way, gradually transitioning from feeling delicate and vulnerable in the beginning, to gradually and thoroughly building up towards the climax, and then releasing all that pent up energy in a dazzling dance of magic and metal.
If I were to describe the aesthetic in Niflheim through a single Google Search, it would be: “2010 Fantasy Weapons”. With just the right amount of cheese and the genuinely unfiltered angst it exudes, Niflheim remains a revered classic within the GD community, and for very, very good reason.
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sorry about this gang