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Junior Member

OFFLINE Last seen
14 hours ago
Time spent online:
11 days, 16 hours, 6 minutes

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Difficulty
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Overall
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Visuals
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Reviews

Created Date
descending
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i mean, i dont hate it

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
10/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
10/10
GAMEPLAY

The best gameplay ever conceived in a GD level

10.0

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
9/10
GAMEPLAY

Being an amalgamation of Woogi's design style and Xaro's messy intensity, this plays and looks completely absurd, yet somehow quite fun albeit very unbalanced. It utilises using orbs to weave in between blocks a lot which is pretty unheard of with today's levels. Alongside this, Pentakill also has many other gameplay tricks up its sleeve that almost feel like gimmicks due to how alien they may feel

The structuring in this level is almost as wacky as the gameplay but still recognisable as WOOGI's iconic structuring... somewhat. Some of the later parts in this are very out there visually, to put it lightly. I can't reallt find a good descriptor for this level other than calling it really raw so I'm just gonna end this by saying that although this is definitely not a level for everyone, the experimentation showcased throughout this level's runtime and the final product -- a kitsch, rudimentary clusterfuck -- are very commendable.

-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

Flashy neon 1.9 GDPS design-centric level. Features pretty much every gamemode available in 1.9 and has synced, yet timing-based gameplay throughout.

-my Insane Demon Sheet submission for Right Out

-/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
8/10
GAMEPLAY

Typical issanagay glow design level. Gameplay in this is very fun but also pretty janky which hampered my enjoyment a little

-/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

Less visceral and more measured in delivery than KINGSLAYER; feeling more cinematic and epic feeling rather than pure madness, though sacrificies the effect of its red part as a result so it balances out

-/100
DIFFICULTY
2/10
OVERALL
2/10
VISUALS
5/10
GAMEPLAY

Visually charmingly terrible, even for early 2.1 standards. Gameplay is pretty fun but less so when you have to sit through easy demon gameplay for 20 seconds every single attempt

75/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
5/10
GAMEPLAY

Michi's part is the only reason the gameplay score isn't a 9 or higher

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sorry about this gang