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Junior Member · we dreaming? · Rais/Reun

OFFLINE Last seen
14 hours ago
Time spent online:
5 days, 11 hours, 55 minutes

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Difficulty
0100
Overall
44
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One of the most baffling levels in recent memory. The amazing visuals in the final third can't compensate for the rest having some of the most extreme tonal dissonance of any level, with flashy, aggressive visual designs screaming over the limpest, most insignificant inputs and song. Could probably do without the pseudo-intellectual crap, too. I thought we figured this out after WhyMe.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I'll give any level that antagonizes stargrinders my stamp of approval, even if I have no interest in playing this.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A concept so cool you'd be forgiven for ignoring how comically tedious half of it is. Maybe this one's just for the MENSA applicants, but for my dollar there were about two too many moments where I went "How the fuck was I supposed to know that?" Ending still kicks ass, though.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A glossy, high-budget action level that undercuts the potential intensity of its dramatic theme with an uber-casual, fun-loving tone - that wouldn't be nearly as much of a mistake if the gameplay actually lent itself well to this, but it's so curated, so structured even in what should be its rawest moments that fatigue sets in well before the end of in Silico's generous runtime.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

There's only so much value in playing Duchamp, but there's certainly something to be said about how shockingly functional the playing process for this level is. Deadlocked's gameplay is the perfect amount tactilely memorable and visually stimulating to get a chuckle out of me, at least.

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sorry about this gang