avatar

Junior Member · we dreaming? · Rais/Reun

OFFLINE Last seen
2 hours ago
Time spent online:
5 days, 11 hours, 54 minutes

Filters

Difficulty
0100
Overall
33
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The first level made exclusively for people who keep picking the fourth dialogue option in Disco Elysium. The VOTE COVID VOTE part is always good for a chuckle.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

You do get a few points for the audacity. Take notes, wless.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Good enough for a chuckle the first time around, but it's ultimately a failure not because it's too distasteful but because it's not nearly as provocative as you'd hope being down here - that WK had to make a bunch of alts just to ensure it stayed poorly-rated is a testament to this level's lack of intrinsic staying power. If he'd have written "PAHC is a faggot" or something, the exercise would be a little less worthless.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The beginning of the end. A few cool ideas like the awesome blackout section can't salvage how repulsively cheap this candy-coated World 1-1 style feels. So little left to the imagination, yet so unfocused and unmemorable. The ham-fisted, gimmicky introduction of the move and touch triggers isn't helping anything either.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

While not as forgettable as something like Theory of Everything, Hexagon Force still suffers from pretty careless use of new designs that creates an incredibly incoherent landscape that usually doesn't look particularly good - some of those color combinations are just so gaudy, and a lot of these overly-calculated block designs feel like they should be on a tie in muted colors. It comes across as super light and casual, and the soundtrack and balanced difficulty certainly aren't doing it any favors in that regard.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Very forgettable. A huge step forward in visual design does not correlate with a huge step up. It's just so hard to latch onto Theory of Everything when everything's so all over the place, decoration, architecture, difficulty, everything. It's like Clutterfunk but without any semblance of a theme and with a soundtrack only slightly less grating.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The difficulty drop required to facilitate the introduction of upside-down ship gameplay leaves Jumper feeling off, but it was probably doomed from the start with how awkward the pairing of daunting structuring with such an overly naive soundtrack is. This dissonance leaves Jumper without a captivating tone or setting and the difficulty's far too easy these days to be memorable in that regard. It's still one of the best top 1s, so that's something.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I'd probably be a little more generous if the song wasn't so dorky to me, but even if I was the #1 clipping fan it wouldn't help that story 2 really fails to make anything of its looping gimmick - the "drop" isn't really enhanced or made more dramatic when it's presented so flatly, and the simplicity of the gameplay kills any attempt at a suspenseful buildup with the intended portal-edging thing. The final cube part and end sequence are neat at least.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The story behind this level is so sad! Now using AI we can complete what he couldn't finish!

I simply can't give a level that makes me laugh this much less than a 3 or so.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Consists of undeniably awesome visual setpieces accompanied by unsatisfying, dull gameplay and a real eye-roller of a song. You could probably get a similar feeling by watching a movie trailer accompanied by a Hans Zimmer soundtrack.

1-10 of 12
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang