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4 days ago
Time spent online:
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I have nothing nice to say about this level.

-/100
DIFFICULTY
0/10
OVERALL
1/10
VISUALS
1/10
GAMEPLAY

Okay, straight to the point. This level is not good for several reasons.

First, i'm gonna discuss the general motive behind this level. This level exists solely for the views and the play button clicks and the internet clout. That's it. I think Small and Zylenox's level "Peaceful" tarnished the creating community in a way that led to levels like this existing, sparking an urge to make levels that were disturbing in the cheapest way possible. By abusing generic horror effects like smearing blood all over everything, having characters die in over-the-top fashions before turning them into amalgams, glitchy effects that fail to be offputting, all on top of the generic progression from a happy wonderland to bloody hell incarnate. Terrible.

On the topic of those glitchy effects, they actually affect the gameplay, such as making the level stutter or jump forward/backward. We clarified many times across Geometry Dash's lifespan that doing this is a bad idea and decreases the fun factor a significant amount. Apart from that, the gameplay itself is incredibly lackluster, and clearly was not made to be fun. More so just something that is playable, but that almost never ends up correlating with enjoyable. The decoration isn't good either, simply using basic 2.1 blocks with nothing more on top that could potentially make it stand out more. The art style is very inconsistent throughout the whole level, it all just reeks of clickbaitiness. Also, nice job adding the green guy in the last part who literally kills himself. If I was in a simulation named "too kiD frIEndly", i'd want to kill myself too.

ExtoPlasm, you should have acknowledged that Mr CrazyHands would forever be your magnum opus and left it at that.

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sorry about this gang