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OFFLINE Last seen
7 months ago
Time spent online:
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Reviews

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33/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Really enjoyed playing this level. If you're looking for a really good sync-based mid-end extreme, you should totally play this. A lot of people say this is harder than Bloodbath but I have to disagree, maybe I'm just sync carried, or ship crippled, I have no idea which, maybe both.

Gameplay wise, the level basically syncs for almost the entire level except for the ending which (kinda) goes out of sync. It's really good, except my only gripe for it is the 58% wave and dual, which for me was a huge chokepoint as I died there quite a lot. Other than that, perfect.

The decoration in this level is perfect for me, it really fits the overall vibe of the level and also the song, especially the drop.

39/100
DIFFICULTY
6/10
OVERALL
7/10
VISUALS
5/10
GAMEPLAY

Mixed feelings with this level. I'd recommend this level if you're looking for a level that can improve your ship and wave skill, and also nerves. Why? Even though it is only a little over 1 minute long, the hardest parts are in the second half of the level, which would need you to stay calm, as it doesn't only have difficult wave and ship gaps, but higher cps than the first half, which would be a pain if you were shaking.

As for the gameplay itself, it's underwhelming. It does feel fun when you do runs, but playing from 0% was quite boring and frustrating, as the predrop has abysmally slow and annoying gameplay, especially the 16% ship transition. Not to mention the horrible chokepoints that are 71%, 83%, and 62% with an annoying ship transition.

The decoration has almost the same case as the gameplay, as the predrop is quite boring. It only starts clicking together at 42% which is probably my favourite part of the level in terms of decoration. Overall 5/10

35/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

A Geometry Dash classic. A must beat if you're looking for a mid-end extreme demon, due to its sheer status as a level and its decent gameplay as well. It's not the best though, as there are some chokepoints in the level that would have you dying to those parts often before getting consistent, which they do, where most would agree those chokepoints are at Michigun, Crack, Etzer, and maybe Giron. For the decoration, it was very good at its time, and still stands out today as a 1.9 classic in terms of decoration, however, I feel I still have to give my judgement by today's standards as there are still many 1.9 levels being created.

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sorry about this gang