Junior Member
I wish I could like this level because vit did a great job on the first level, but this level isn't it for me. Most of the remakes in it are quite subpar and feel like a real downgrade compared to their original counterparts. While that's not what makes the remake bad as a remake's objective doesn't have to be to improve of the original rather for the creator to give their take on how they would've made that level, I do feel as vit failed in making a good remake. I'm most sure he could do something better if he put his mind to it and I know that the level was made completely for fun but it seriously lacks in understanding the original and falls short because of that.
I have SO many things to say about this level. Decoration wise, I'd say it's fine but my god it is such a shame that this was made right before neige peaked in terms of creating skill; not that the level's bad, I just think everything that came after it is just SO much better in every way. The background effects through most of the level feel somewhat pointless to me and the same can be about said for the movements. The color choices are pretty much just fine though I think they couldve been better, but it's still better than your average level. Now, as for the gameplay, this has to be some of the most ATROCIOUS, UNBALANCED, UNFUN extreme demon gameplay I've ever played and I hope neige stubs his toe at least once a week. I cannot recount the amount of clicks that feel straight up random and have no way for the player to understand what they're doing and correct. The predrop is insanely unbalanced and probably some of the most infuriating gameplay I've ever played on an extreme, and I wouldn't wish this level on my worst enemy.
not my cup of tea, but i've got to give it to onilink because tidal wave is the first time in ages when the hardest level isn't a genuinely mind numbingly boring level that tries hard to look menacing as shit. On the other hand, tidal wave may not be the best thing ever conceived but it's surely a breath of fresh air from all the generic red/gray clubstep monster based levels that have plagued the list since 2019, and I think it boosts my opinion of it. Although onilink has improved a LOT with time and this hasn't aged perfectly, I still think it holds up decently enough to warrant its rate for me, and I do think that it's an interesting idea to make a top 1 and theme it after a beach setting, something I don't think was done before. As per the gameplay, I can't comment much but I know most people who played it seem to enjoy it so we'll say that it's also well designed, and should partly be credited to the work that was done playtesting. It's definitely not my best example of core-ish design but I think considering that's one of the creator's first attempts at it I think I can let it slide. My favourite part has to be the second drop, the first one is nice but I just LOVE the color variation of the second one and I really like that part of the song. Speaking about the song, Shiawase vip is a complete banger and I hope monstercat can partner up with rob to bring it and more songs to the library somewhat soon.
mind numbingly boring, poor excuse of a level. it's genuinely sad how low people stoop for the sake of "uniqueness" that you think making a recent tab quality level is somehow the peak of geometry dash creation and should be worshipped. I don't have enough "things" on my body to count how many better examples of experimenting there are in gd than this
to this day one of my favourite impossible levels, I love the song and the visuals
I'm gonna say it.
This level did NOT age as well as it could've.
Look, I can't deny bli put a TON of effort into this level and it absolutely deserved to win the gauntlet contest, but I've got a few bones to pick. Most notably, it is incredibly noticeable that the second route was somewhat rushed and it lacks in detail, most notably in the dragon and kraken parts, and it really saddens me because I used to prefer that route for the "coming alive" part of it. For the dragon part, I think it's really weird how flat (even just because of the colors) and overall uninteresting the background appears, considering that the player is literally getting chased by several dragons through the part. It really feels to me like despite the main gimmick being that the second route making the level "come alive" that the the first route has more attention to detail and as such feels more alive overall. As for the kraken part, the background would be fine if it werent for a small little detail I can't get out of my head. The water looks fine, I guess, but I cannot take it seriously when the ship in the background is completely static, DESPITE NOT BEING STATIC IN THE FIRST ROUTE. As per my other bone to pick, which kinda connects back to the first part's background, it really feels like bli almost took optimization too seriously. I'm an advocator for good optimization, but even I find that you shouldn't get to the point where you can notice it WHILE PLAYING THE LEVEL. all backgrounds until the green part are, unfortunately, pretty damn embarassing when you're playing through them in the second route, and the canyon part is embarassing in both routes because not only can you notice the optimization TOO MUCH, it looks very flat. I think that it would've been perfectly acceptable for bli to get to even 100-120k objects if it meant that he put a bit more effort into making sure that those details are more catered for, most notably adding dragons and flames in the first background because OF COURSE. As per the parts I didn't talk about, I think they're fine if not genuinely AMAZING visuals wise, and the gameplay is absolutely phenomenal for an easy demon, and the level as a whole goes extremely well with the song choice. Bravo, bli.
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sorry about this gang