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Time spent online:
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Difficulty
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Overall
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Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

You will never catch me trying to beat this level but it's an amazing viewing experience

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level grew off me a bit over time, but the ideas behind it are undeniably genius

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The part with the lighthouse background (56-65%) is one of the sickest individual parts I've ever seen. I wish some of the other parts weren't left looking a little unfinished though, as they definitely bring this level down as a full product.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

(written on 2/13/25)

After seven months since first dying to the last jump, I finally got around to beating this. As much as I love the level as a whole, the process of beating it was very frustrating. The last seven jumps of this level are a huge chokepoint, which led to me having ten deaths at 86% (the last two jumps). While this was very tedious to play from 0%, I think that every individual part has incredibly fun gameplay. The decoration is admittedly a bit flat, but there are many small details that took me a while to notice, which made this a lot more entertaining to play than it would have been otherwise. I would recommend playing this level, but only if you can pass the ending consistently.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

(written on 1/29/25)

Sky by QuazeryIceCube is an XL memory-focused Hard Demon that truly feels like a Geometry Dash level at its core. Throughout all four parts, so many optional routes are given, making the level feel like an expansive world designed for the player to explore. The level uses the full potential of a fantastic song, Darling Sky by Cacola, with every part perfectly matching its energy. A part I would like to highlight is the robot section at the drop, which is around halfway through. It’s such a huge contrast from the ball part that precedes it, with the claustrophobic eight-block-tall screen switching to free mode, allowing the player to move freely around the environment. The bright visuals here make this a great climax, and it gives me an overwhelming feeling of joy to play. While the decoration stays consistent throughout the entire part, the gameplay is constantly throwing new ideas into the mix, which keeps it interesting at all times. Something I really love about this part, which applies to the whole level, is that no details feel unnecessary. Each part brings enough to the table to immerse the player, while not going beyond what is needed. Sky closes with a soothing free-fly part that gradually darkens as the song slowly fades out. The player has to avoid the stars that revolve around the moon at the center, making this a unique playing experience. I do wish that the stars were not pulsing to the song though, as it makes their hitboxes very ambiguous, and giving them a more defined size would make this ending more fair. With this small flaw being the only real complaint I have, I hope to see this level receive an Epic rating in the near future.

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sorry about this gang