Junior Member · she/her
I can't be bothered to actually beat this due to it being a huge time commitment, but this level has some of my favorite gameplay ever made. The decoration does a perfect job at making the whole level incredibly intimidating, and I will always love it for that
This is one of my favorite levels of all time, mostly due to how much I love the dual part at the end. It makes for a perfect climax to follow up the parts before it. This level is what made me understand how valuable song representation is in this game.
Pretty much perfectly executed until the last two parts unfortunately
(written on 2/5/25)
Amazing level. I love the concept of a ruins-themed level made out of structures like ones you'd often see in update 1.6 and earlier. The gameplay in this level is executed incredibly well, feeling like the layout was actually made over ten years ago. Because of this, it will feel very rough to play, but I never really got frustrated at all while beating this. The decoration here is beautifully done and has a one-of-a-kind feel. I would recommend this to anyone who enjoys playing old demon levels. I'd probably say this is my favorite level of 2025 so far, and I hope to see it soon receive a Legendary rating!
(written on 2/13/25)
After seven months since first dying to the last jump, I finally got around to beating this. As much as I love the level as a whole, the process of beating it was very frustrating. The last seven jumps of this level are a huge chokepoint, which led to me having ten deaths at 86% (the last two jumps). While this was very tedious to play from 0%, I think that every individual part has incredibly fun gameplay. The decoration is admittedly a bit flat, but there are many small details that took me a while to notice, which made this a lot more entertaining to play than it would have been otherwise. I would recommend playing this level, but only if you can pass the ending consistently.
(written on 2/18/25)
This level just released yesterday, and it caught my attention due to its use of the "tech" design style that I haven't really seen used in the past few years. I think that this is a phenomenal execution of that style, although it is lacking in intensity in some parts, primarily due to how desaturated the colors are. Despite the strange balancing, this was overall really fun to beat, and I would definitely recommend trying it yourself if you have the skill. Every part feels so unique from one another due to the variety of gameplay gimmicks they use. I'm hoping to see this level get the attention it deserves, since it clearly had a ton of care put into it, and it stands out from everything else I’ve seen recently.
(written on 3/5/25)
I first saw this level back in 2019 when recillia posted a preview of it on her YouTube channel. Both the decoration and gameplay intrigued me a lot back then, and I was looking forward to the day it would eventually be finished. The level finally got verified in early 2023, and I have been playing it on and off since then. It ended up being much harder than I had expected, but I got 48% a few weeks in before losing motivation. It was not until about three weeks ago that I decided to actually dedicate most of my free time to beating this level, although I had to take many breaks because playing this game has caused me a lot of hand pain recently. It took me 54,900 attempts (by far the most I've spent on any level), but I'm so glad to finally have it done after playing it for two years. This will probably be the last level I ever beat in the top 150 though, since I don't see myself having both the free time and motivation to play a level this hard ever again.
As of writing this, the level is at #133 on the Demon List, which seems pretty accurate, but I’m not fully sure. It takes a super long time to get the individual parts down, but it becomes very consistent, so I don’t think it’s underrated in terms of actual difficulty. My opinion might not be very accurate though, because I have only beaten one level harder than this (Instinct), which sits at 40 spots above. I didn’t find the chokepoints to be that bad, but rather something that required a ton of patience to fully get the hang of. Near the end of my playing experience, the entire level felt equally difficult, with 34-50% being the hardest to pass from 0. Despite how long it took to beat, this is probably my favorite level of all time, and I found it very enjoyable for its difficulty. Would definitely recommend 😊
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang