Junior Member
a rare extreme demon where the level does not take an adversarial role towards the player. instead, light travel feels compassionate; it wants the player to succeed. no individual part feels insurmountable, and each is a joy to learn and play. beautiful pacing throughout, and the two "drops" feel more sublime than anything else i've felt in geometry dash. all in all one of the best experiences the game has to offer.
beautiful interplay between all elements of this map. september's writing manages to remain sincere and tactful despite textual narrative's tendency to fall flat in other levels.
due to the nature of geometry dash, i think it's often easy to distance or remove yourself from the emotional core of levels. indicators, however, plants you into the shoes of the protagonist and won't let you take anything but an active role. unfortunately, much of that weight gets lost when watched instead of played. if you're a fan of this map, but somehow haven't beaten it, i heavily recommend that you drop everything, right now, to do so.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang