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Junior Member · she/they/he

OFFLINE Last seen
7 hours ago
Time spent online:
12 days, 19 hours, 49 minutes

Filters

Difficulty
0100
Overall
44
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Do they not know how light works. Why is there a flashlight effect the whole level but it doesn’t actually penetrate the darkness.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I really like how creative the gameplay is here but I cannot say the level's decoration is anything to write home about- I'm simply not a fan of this style.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I'm not sure how I feel about this one. Sure, it's definitely more polished as a product than Dance Massacre- a level that I think definitely shows its age a lot more than Hinds’ other works- but I feel like there's something off here- the color work isn't as good, the gameplay isn't as creative, and the main element it adds on (drugs) is not really that big of a spin on the formula. Idk, I like Yakob's levels a lot but I definitely don't feel much towards this level. Dance Massacre is pretty much better, even if it's a lot older.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I want to like this level a lot more but I defo think the 2.2 effects take me out of it. It definitely feels like they were just testing each 2.2 mechanic and seeing what it does.

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sorry about this gang