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Junior Member · she/they/he

OFFLINE Last seen
5 hours ago
Time spent online:
12 days, 17 hours, 15 minutes

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Difficulty
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Overall
66
Visuals
010
Gameplay
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Reviews

Created Date
descending
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level gets 6 big booms

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

kowareta occupies a very similar space to levels like effot and Fexty, and in some ways I think that's really unique among this level- it feels like a series of stop-start challenges back to back to back, crammed one after the other, condensed as much as possible. This is the closest I think a level has gotten to replicating that vibe, yet there's also a lot of new stuff added in to distinguish itself from ozpectro's work. Sadly, I think a lot of the additions are negatives here- the dark color pallete, excessive glow, less verticality in the gameplay, and spam of those black spike structures makes this a much harder level to parse, compared to ozpectro's other levels, which exemplify how clarity can still exist in very claustrophobic works. A bit of a shame, since I think if this were a bit more in-line with ozpectro's levels, it would be one of my favs of all time- the song is such a bop and I really like its vibe, it just sadly is in service of a level that looks like a mess.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I usually don't like how a lot of no-trigger levels feel really empty, but this is an exception. I really love the collage-esque style here, I think it really fits the song.

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sorry about this gang