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Junior Member · she/they/he

OFFLINE Last seen
1 hour ago
Time spent online:
12 days, 17 hours, 15 minutes

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Difficulty
0100
Overall
66
Visuals
010
Gameplay
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Reviews

Created Date
descending
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I am holding out hope that Ggb0y reverts this level to its old version at some point, especially since the difficulty of this level is no longer needed to succeed as a level. All the changes here are for the worse- the two biggest culprits being the first ship being completely reworked for some reason, and the ending being just awful compared to the original.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

It does hurt a bit that the ceiling for megacollabs reaches here in terms of quality but LIMBO does the most it can possibly do given its scale- each part is distinct while congealing relatively well in whole. You do have some dud parts that drag this down, such as Lieb/th31 and Jeyzor's part, but I think this level's peaks make up for it; Flash/KrmaL and Mindcap/Crohn44 are stand-out highlights that are simply iconic. It really just comes down to memory- I don't really find it to be too engaging as a viewer, and my opinion only deteriorates when I have to play it. This level does avoid a lot of common pitfalls of the genre but you can only do so much with the concept that isn't just de-emphasizing the icon's movements or just simply splattering spontaneous bullshit on my screen and insisting that I care.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A very playful level. I would not have expected to like this as much as I did, but I think the concept of chasing a coin throughout the level to be pretty fun.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Awesome progression here for a 9 star level. I have my reservations about a few parts that rely a bit too much on that textured "realistic" style but I think the other parts greatly make up for it. The big problem here is with the jump indicators- they make no sense in this level as you're doing the equivalent of exploring uncharted territory. Each jump should be a bit of a risk!

That being said, I do think that this is the best WGC entry mostly because of how much more self aware it is compared to the other entries; in this case the level is about American imperialism a la Dances With Wolves or Avatar (although it was probably not intentionally designed this way). I actually think it does that shtick a teeny bit better since it doesn’t resolve, but also a little bit worse since it’s abstracted away and non-confrontational. Then again it’s also a fucking GD level so probably infinitely less memorable or entertaining

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sorry about this gang