Junior Member · she/they/he
Rafer is the closest creator to surpassing design creators like Hinds in terms of color work yet I lament that aside from the godly color work being done here I struggle to really attach myself to anything else other than the main volcano equalizer effect. The rest of the level feels a bit of a wash- I'm glad Rafer didn't go all out with the move trigger the same way he did in Blood Sugar or Sky Tower, but its uses here are still more hurtful than helpful. Also his trademark coins are stupid.
I personally do not like the update that Jax made to this level during 1.7 but I think it still is a decent, fun easy demon. They know how to make fun ball and ship gameplay and while I think some of this cube gameplay is questionable, I think there is some space for the precarious style they use for it. Obviously Jax doesn't stack up to today's huge standards but I still think this level is better than a good portion of levels released today.
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sorry about this gang