Junior Member · she/they/he
I wish there were more shorter levels in GD because I think there's a lot to be explored with the restriction of short time. It's kind of crazy to think that this works as well as it does since it 1) is 30 seconds long and 2) had to use the entire height of the 2.1 editor. Pocke might simply be him.
This would probably be the best megacollab if they kept the same visual and gameplay style that was established in the beginning for all of the parts. Devolving into more detailed decorations, using the move trigger, and having a ton of speedcore/flow (?) gameplay kind of takes a lot of air out of its sails. Still, I am still shocked to this day that this is as good as it is- I know not a lot of people like "needleslop" or whatever it's called, but I think there's a lot of shared essence between GD and IWBTG, and it's levels like this (and later on Dead of Night) which are able to feel very close to GD's essence while feeling fresh and creative. Great job.
I don't think that this level is anything too special, but it is still a damn good level. It has its two quirky gimmicks (the size changing blocks and the iconic ship dual) but I think that's enough for me to be sold on it. It isn't trying for anything too ambitious, just being a vibe the entire time. Really nice job.
Random banger from Viprin of all people. Really rough around the edges in every aspect but scratches the same itch as levels like Breakthrough or Ultrasonic.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang