Junior Member · she/they/he
An epilogue. For what or who, I do not know. All I know is the sense of finality felt in my bones from this level. While a level like Falling Up treats the acceptance of death as a triumph or a celebration of one's life, Death is a more tender view on the subject- it gives the player time to process that their life is coming to an end, maybe sharing a smoke or a drink with you before sighing tiredly and letting you sleep. Sure, the nerves are still there, but it's less of a bombastic affair and more of an intimate anxiousness of passing on. Fantastic level.
The sneezing cats part up to the drop is incredibly good with its oddball structuring but I don't enjoy the rest of the level as much. There are some cool ideas here and there interspersed but I think its charm wears off a bit too quickly- I think it's pretty clear that KrmaL wasn't as good when it came to structuring faster gameplay and thus it feels a lot more uninspired.
I can get this level's appeal but for me I struggle to really latch onto the whole thing. Only two parts stand out in my mind (flashing minicube, backwards wave) and the rest comes out as okay. This level feels very much like a bossfight without a boss though, which is something that I think is really unqiue- I feel the only other level that has made me feel this way is Horntail Cave, but I just do not see the appeal if this is just executing a specific mood done better in another level which takes that idea and runs much further with it.
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sorry about this gang