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Junior Member · she/they/he

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Time spent online:
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Reviews

Created Date
descending
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This is not a great level, but I really love the LDM mode for this, I kinda wish Spu7Nix went back to more traditional levels, since I feel like a lot of his coding-GD hybrid ventures are a bit forgettable in my mind.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The greatest level in Geometry Dash, and I don't see this ever changing anytime soon. This level feels like the essence of this game distilled into a single level.

For one, it perfectly takes Geometry Dash's roots as a rage platformer and cranks the nerves and intensity up to 11, utilizing both its gameplay and visuals for perfect tension and release throughout the level. Not only does it call back to its platformer identity, but also its rhythm game identity by being the perfect visual synesthesia to the song it is using for the level- this is what this SHK's song would look like if it were a GD level, and no other work could properly do the song the justice it deserves. Lastly, it takes Geometry Dash's abstract artstyle and twists it into a new, demonic form- a novel style at the time- as well as being an excellent demonstration of both Funnygame's technical ability, and how far he was able to push this game while it still being recognizably Geometry Dash.

It's quite a shame FunnyGame fell off when 2.0 rolled around, however with how boundless and expansive this level is, it makes sense that the update that allowed the limits to be further pushed would result in what would be the second, less impressive half of FunnyGame's time as a creator. I certainly miss this sort of work from him, but I think that's what makes his 1.9 work so special- that defiance can be seen in each one of his levels, and seeing him tear down the walls of the editor and molding them into increasingly impressive forms.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One of the best intros to a level ever, and not only does that momentum carry all throughout the level, but the flowy and creative gameplay ensures that you'll also be in for a fun ride. TriAxis and TamaN are also a treat to see here- two of the few creators who were able to resist the limitlessness, obtuseness, and gaudiness that plague a vast majority levels released during this update, instead sticking to what just works. Overall, this is a must play for anyone, it's too fun of an experience to pass on.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I personally do not like the update that Jax made to this level during 1.7 but I think it still is a decent, fun easy demon. They know how to make fun ball and ship gameplay and while I think some of this cube gameplay is questionable, I think there is some space for the precarious style they use for it. Obviously Jax doesn't stack up to today's huge standards but I still think this level is better than a good portion of levels released today.

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