Junior Member · she/they/he
This megacollab rocks. I think everyone brings their a-game here, although I think it peaks a bit early in Starky’s part since the gameplay is at its most interesting there. Still though, I’m a sucker for these types of collabs- it’s just so tight-knit and cohesive- I can’t help but love them.
A uniquely frustrating level for me. I'm moreso angry with RobTop than YunHaSeu about this though- it's kind of the perfect demonstration of the terrible impact the new tilesets have had on the game. The parts past the 1.9 section are physically worthless, but I won't lie I think there is something to be said about this level just being the perfect example to showcase one of Geometry Dash's long-standing problems. It's symbolic of the impact that a developer has on fostering (or stifling) the creativity of their community.
reminds me a bit of empty SEKAI in some parts, which is pretty cool. the main issue, though, is that the gameplay is some of the most square peg into square hole gameplay i’ve ever seen, a complete departure from the techy, detailed structuring and block design that gives it form. as a result you see a pretty big mismatch between the icon and the level which is kinda ugly.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang