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Junior Member

OFFLINE Last seen
3 weeks ago
Time spent online:
3 hours, 27 minutes

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Difficulty
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Overall
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Visuals
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Gameplay
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Reviews

Created Date
descending
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

unc still got it

83/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

imo the best extreme ever made. i can't really think of much else that gives such a foreboding aura in all aspects, from the cramped, claustrophobic gameplay to the neon, almost steampunkish decoration. the song rep in this is just insane too. every pulse feels so precise and so intentional to help drive this sense of unease. unbelievably well made and without a doubt mrlorenzos magnum opus

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

holy mother of peak

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i'm such a sucker for crazy effect levels like this, and the fact that millepattes part of it was made in 2.1's infancy?? actually nuts what millepatte was able to do in this. ilrell also builds off it so well, and i still can't even grasp how a lot of the stuff in the drop was done to this day. i think it would still be highly impressive with 2.2's features. the animation leading into the drop is also just straight aura, probably my favorite transition ever made in gd

27/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY

its a pretty though provoking poem and i like how intertwined it is to the level, but i feel like it works as a video experience more than a gameplay experience, which as a potential gauntlet level is very counterintuitive

14/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

iconic in every aspect. some of the most accessible and enjoyable easy demon gameplay in the game with some of the best design philosophy ever

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sorry about this gang