Junior Member
This level is unintentionally a pretty great commentary on extreme demon culture. It's just as entertaining watching Zoink beat this fixed hitbox nightmare or Seels beat a layout harder than Slaughterhouse as it is to watch whoever the fuck beat the next epic legendary top 1.
I think we should not pretend to care about the quality of top demons. We're here for the difficulty and nothing else.
A genuinely very good looking level with some very nice visual design - I especially like the giant spiral part at the end with the circular gameplay. That is a unique aesthetic if I have ever seen one.
However, my god, the drop part is so bad. What a way to kill all tension in the level. It falls into every single early 2.2 gameplay trap possible and leaves such a bad taste in my mouth. The rest of the gameplay is very uninteresting and is mainly sacrificed for the visuals, as is typical of a gauntlet level.
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sorry about this gang