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OFFLINE Last seen
4 hours ago
Time spent online:
1 day, 6 hours, 26 minutes

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Difficulty
0100
Overall
99
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i mean, it's commatose. what's there left to say?

for one, the colors are INCREDIBLE. the contrast of the relaxed blues and the bright oranges is bold. the colors from part to part are saturated and pronounced, and it works perfectly with the designs of this level. despite being 9 minutes, there's so much detail packed into here, it's unbelievable. so much care was put into this, and it shows through the small touches like the auto part that builds itself before the drop, or the little map at the top left of the slope part before the ending. and as for the ending itself, its one of the best in the game in my eyes. i usually dont like lyrics being plastered in front of your face in the middle of levels, but here i think it works beautifully as the vocals fade out. however my favorite part of the ending is the speed change. as the instrumental begins building and building, the level gets so absurdly fast, making the level feel so unbelivably frantic in a way that ive never seen done before. and right before you realize whats happening, it slows down, as the sun beams and you slowly glide across the broken platforms. Peam.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

one of krmals best works, and that's saying a lot considering krmal is one of my favorite creators of all time. the first cube sets up a simple starting point, a completely black background with some dark rainbow block designs and cube timings. this is until you get thrown into the ship part, which is one of my favorite parts in all of geometry dash. the beaming synth represented by this bright saturated rainbow background with lines that genuinely hurt my head a bit, along with INCREDIBLY strenuous straight fly that syncs with the song perfectly. all of this comes together to create one of the most tense parts in all of gd. the dual is spectacular too, but it mostly serves as a perfect lead in to the drop. contrasting the beginning of the level, this endings background is bright white, and the gameplay is incredibly open and free. it feels liberating getting here, and the very ending where you fall right into the end wall serves as the perfect conclusion to this masterpiece.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

my favorite travel level in the game! for one, i absolutely LOVE the yellows this level uses. i assume many people will find the color choices here dull, but i think they compliment the simple yet effective designs super well. however, my favorite part about this level is how it uses objects. the way objects are used in this level feel incredibly random and abstract. you have everything from a part that involves you flying through a bunch of fists, to a part that has a background of default heart and potion blocks, and everything in between throughout its 9 minute length. it's incredibly random, but i think thats a part of the beauty of this level. nothing in this level has any concrete purpose, its just being there. its just being what it is, as the beautiful piano keeps playing and you inch closer and closer to the end of a level. it's a true utopia, but not in the traditional sense of "everything being perfect". nothing is perfect, but everything is at peace with one another. the gameplay is obviously super intense, considering its again 9 MINUTES, but every part feels fresh. i especially love the first parts at the first and second drops respectively, as the movements in the structures feel so powerful and dynamic. just an absolutely beautiful level, and one of my favorite demons ever

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sorry about this gang