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Reviews

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-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

the finale to the dedication series, and by far the best level in the series too. it's clear that anathema is far more ambitious than the others in the series, and while the incohesiveness (especially thematically) shows given the amount of time it took to finish this megacollab, it shows. the rainbow touches on the black and white base is a trait that carries throughout the series, however this level does it in by far the slickest fashion, in contrast to the previous levels in the series which fall apart in the color department due to a weird mixture of rainbows and greys. the gameplay flows nicely from part to part as well, and it makes sure to throw in some iconic gameplay parts like the swing copter, the dual and those two waves. you know the waves im talking about i hope. i wish there was slightlyyy more progression but as it stands? this is one of my favorite list lvls

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

a beautiful 1.9 level from an all time great. the dual at the drop is so satisfying to watch, and somehow even more satisfying to play. the designs are great, as is usual for woogi, and while I do believe he has better, this is still deservedly a classic insane demon. i just wish I liked the song more

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

THIS GUY AINT NO MOTHERFUCKIN MC

I KNOW EVERYTHING HES ABOUT TO SAY AGAINST ME

I HATE CHERRYTEAM, I AM A FUCKIN BUM

I DO CALL CULUC LEVELS HYPERREALISTC SLOP

I WATCH WHERWIN AND I LIKE KRMAL

I DO HATE ON GAUNTLETS IN 2.2

AND I CALL THE ENTRIES SOULLESS AND I LOVE FUNNYGAME

COMATOSE GOT SNUBBED, I HATE WHITE SPACE

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

a solid 1.9 megacollab, ignoring some inconsistencies and flaws with cohesion. the gameplay feels satisfying to pull off-even if dealing with michiguns part is a bit of a pain-and parts like crack, etzer and gboy are absolutely iconic. the main issue with this level however comes from the colors. they feel dull and don't really strike like my favorite red levels do, it fails to capture any vibe beyond intimidation. still a decent level though

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

one of krmals best works, and that's saying a lot considering krmal is one of my favorite creators of all time. the first cube sets up a simple starting point, a completely black background with some dark rainbow block designs and cube timings. this is until you get thrown into the ship part, which is one of my favorite parts in all of geometry dash. the beaming synth represented by this bright saturated rainbow background with lines that genuinely hurt my head a bit, along with INCREDIBLY strenuous straight fly that syncs with the song perfectly. all of this comes together to create one of the most tense parts in all of gd. the dual is spectacular too, but it mostly serves as a perfect lead in to the drop. contrasting the beginning of the level, this endings background is bright white, and the gameplay is incredibly open and free. it feels liberating getting here, and the very ending where you fall right into the end wall serves as the perfect conclusion to this masterpiece.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

among the most beautifully optimistic levels I've ever seen, if not the most. at first I never really saw the appeal in this level, mostly because of the distaste for this sort of neodesign I once had, but playing this level changed my mind. ive been incredibly pessimistic especially as of recent, and this level has genuinely helped me through those feelings. one of the greatest

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

my favorite travel level in the game! for one, i absolutely LOVE the yellows this level uses. i assume many people will find the color choices here dull, but i think they compliment the simple yet effective designs super well. however, my favorite part about this level is how it uses objects. the way objects are used in this level feel incredibly random and abstract. you have everything from a part that involves you flying through a bunch of fists, to a part that has a background of default heart and potion blocks, and everything in between throughout its 9 minute length. it's incredibly random, but i think thats a part of the beauty of this level. nothing in this level has any concrete purpose, its just being there. its just being what it is, as the beautiful piano keeps playing and you inch closer and closer to the end of a level. it's a true utopia, but not in the traditional sense of "everything being perfect". nothing is perfect, but everything is at peace with one another. the gameplay is obviously super intense, considering its again 9 MINUTES, but every part feels fresh. i especially love the first parts at the first and second drops respectively, as the movements in the structures feel so powerful and dynamic. just an absolutely beautiful level, and one of my favorite demons ever

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

absolute classic. the original, and one of the most influential levels the game has and will ever see. and for good reason as well! i mean, i wasnt around back them but i'd imagine seeing that iconic wave effect for the first time would have me shitting bricks too

obviously people have remade this level a billion times, to the point where its become its own style, but i think where many of these remakes get it wrong is how lopsided the balancing is towards the wave. of course the wave is the hardest part in nine circles, but truth be told, only about 40% of nine circles is made up of wave. the first 40% of nine circles is made up of a rather difficult predrop (or, i guess really just the ship) that you can get mindblocked on super easily, and the last 20% is an incredibly tense cube that you can EASILYYY choke at. point is, the original nine circles has far more dynamics to it than any of its countless remakes to me, and thats what really seperates it from the rest all these years later.

"easy" - zobros

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

to be perfectly honest, i have never liked insxne's levels. ive always felt like theyve tried chasing an aestethic, but just fail to make me feel anything, and at first this level was no different to me. when i saw taiago was verifying it, i lowkey kinda just rolled my eyes and moved on. but this level has grown on me a lot, mostly due to its structuring. throughout each part, this level manages to keep a consistent and fresh style of structuring, and as each part changes, it transitions from one style to another incredibly smoothly. this is super hard to pull off, but the way this level does it is a prime example of how to do it, apart from some unnecessary movements in the level that make the level feel far less "spacey". granted though, the level already doesnt feel very "spacey" because of how clausterphobic and hard the level is, but maybe that isnt such a good thing for the level either. im undecided. its not that big of an issue though. the song is decent, kinda middle of the road modern day atmospheric dnb but it works with the theme of the level well enough. overall, a nice space themed level that i like a decent amount!

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

ive always been torn on this level. realistically i should hate this level as it represents a lot of what i personally dislike in a level. short wave bursts that feel slapped on, and the fact that the level feels like its over before it starts are all things that should bring my opinion on this level down drastically-and granted, they do-but i do see this level in a far brighter light than i do for many levels that follow this style. right from the start, the dark monochrome color scheme helps create this sense of dread as you creep towards the drop, where you get thrusted RIGHT into my favorite wave in the level, this stupidly intimidating looking wave with ridiculously stupid looking spikes jutting out. the animated designs, while a little out of place with the rest of the level visually, still look really good and work with the song rather well. i still dont fully rock with this level, i wish it developed more but i guess given the nature of this level, that would make it way too hard. even still, its a decent level, and one of my favorites from this Wave Challenge Demon niche

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sorry about this gang