Junior Member
This level's atmosphere really captured me, which is not something I can usually say for levels that try to do that. Amazing art too, and interesting gameplay. I wish the level was longer!
A 90 second intro is pretty annoying to have to sit through. The gameplay from the drop onwards is very fun.
Incredible visuals to a beautiful song. Only really the cube sections had engaging gameplay.
A lot of flash with no substance. The level's theme did not justify how messy and chaotic the visuals were, it just felt random and obnoxious. The gameplay was really dull. The sudden music change at the end is an additional downgrade to the experience.
The one section I liked was the forward facing dodging asteroids section, though the visuals were again over the top, and the gameplay could've been made way more interesting and challenging. It was likely made slow and easy as a direct result of the visuals being so difficult to look at.
Excellent art, gameplay, and music. I especially like the design of the intro section outside of the building. The split screen section was a fantastic gameplay challenge that I played over and over in practice mode just for the enjoyment of it.
Only one section during the predrop felt dull in comparison to the rest of the level.
Unlike most platformer levels, this felt like a certified Geometry Dash platformer, and I appreciate the hell out of that. It felt like a proper level that could've been in a standalone platformer game. Very polished, great progression, and loved the inclusion of the timed escape section and a custom gamemode.
Solid in ALL departments, no complaints, that's a 10/10!
This level does the one thing I want most out of a platformer level in gd, which is to capture the flowing, music synced gameplay of classic gd in a platformer format. The moment I realized each slope section synced with the music and acted as a seamlessly integrated classic-mode challenge, I fell in love with the level.
The visuals and the 3D gameplay is jaw dropping! I greatly respect that a lot of sections looked and felt like natural average difficulty gd gameplay, as opposed to most levels with high production visuals which obscure the gameplay, replacing it with non gd gameplay, with safeguards everywhere to save you from dying.
The ending with the 3D z-axis gameplay, and the final wave part had legitimate gameplay as a part of the dimension bending visuals which made for a novel and fun challenge. I only wish every section had interesting gameplay. The drop with the ufo and ship for example has zero gameplay obstacles, and that's what brings the level down from a 10/10.
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sorry about this gang