Junior Member
If there is anybody who is a master of utilizing clashing color schemes cohesively and vibrantly, it would be Alfred PKNess. Of the 3 Latin creators (Alfred PKNess, Inergy, and IFSGeorge) who pushed colors to their limits, Alfred was the one to do it the best; and this is no exception. PK Industries Inc delivers the colorful promise without sacking gameplay, energy, and immersion. While initially lambasted for what was perceived as messiness, the level remained at the finish line, waiting for everyone else to catch up.
If SLAM wasn't a punch to the community's face, in Silico is the knockout blow. Rafer's ability to draw energy from both effects, designs, and gameplay while keeping an overall theme together is nothing to scoff at: when the creating scene's main derivation of energy was through abstract, kaleidoscopic effects, Rafer demonstrated it comes more from the gameplay and thematic immersion as a whole.
Usually Serponge's ambition is a catalyst for delivering unique levels that excel in quality, but Noel Electra is an exemption: overdue deadline, forced completion within a couple hours, and lack of robust optimization shows that his ambition can get in the way of delivering quality. It's another tall tale of how hard work and effort means nothing if it yields subpar results.
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sorry about this gang