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OFFLINE Last seen
3 months ago
Time spent online:
43 minutes

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Reviews

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20/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

If there is anybody who is a master of utilizing clashing color schemes cohesively and vibrantly, it would be Alfred PKNess. Of the 3 Latin creators (Alfred PKNess, Inergy, and IFSGeorge) who pushed colors to their limits, Alfred was the one to do it the best; and this is no exception. PK Industries Inc delivers the colorful promise without sacking gameplay, energy, and immersion. While initially lambasted for what was perceived as messiness, the level remained at the finish line, waiting for everyone else to catch up.

35/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

If SLAM wasn't a punch to the community's face, in Silico is the knockout blow. Rafer's ability to draw energy from both effects, designs, and gameplay while keeping an overall theme together is nothing to scoff at: when the creating scene's main derivation of energy was through abstract, kaleidoscopic effects, Rafer demonstrated it comes more from the gameplay and thematic immersion as a whole.

20/100
DIFFICULTY
4/10
OVERALL
8/10
VISUALS
4/10
GAMEPLAY

Usually Serponge's ambition is a catalyst for delivering unique levels that excel in quality, but Noel Electra is an exemption: overdue deadline, forced completion within a couple hours, and lack of robust optimization shows that his ambition can get in the way of delivering quality. It's another tall tale of how hard work and effort means nothing if it yields subpar results.

60/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
3/10
GAMEPLAY
20/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
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