Junior Member · he/him
one thing Marathon excels at is progression, and matching its song's intesitiy within its visuals and gameplay. as the song progessively gets intense, the gameplay speeds up, and the pulses become more dramatic. in terms of pure visuals, i appreciate how weo stuck to a deco style he was more comfortable with decorating, and i'd say it compliments the gameplay in creating a nostalgic style. sadly, the gameplay, while fun to learn, is not something i would recommend. the extreme difficulty is achieved mostly through chokepoints, including a 60fps frame perfect at 71%, making this very boring to play. the length also slows progress to a crawl, as the average attempt lasts around 45 seconds. i would only recommend this to those that can handle xxl's, and those who aren't bothered by chokepoints. overall, Marathon is a level that executes it's idea well through visuals, and although it's gameplay could be improved, it remains a one of a kind expirience.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang