Junior Member
Childish, melancholic, and uplifting. This level gave me goosebumps so strong I teared up when the gameplay looped after the catharsis. Its gameplay is slow and repetitive, but necessary. The decoration progresses perfectly while always matching the throbbing chord progression that remains constant throughout the entire level.
When I was a kid, I would get so engrossed with movies I saw in theaters that there was a choking emptiness when the movie finished and I left, yet also so comforted. As if I'd just been transported to another lifetime and back. This is the only geometry dash level that captured that feeling.
Probably my standard for a 10/10
The level's music representation is on point, with its ominous prelude and DnB throughout the drop, matching gameplay and tone. The initial drop is striking with its sudden shift and the second drop is just as complex visually as the song that backs it up. The last section of the level diminishes in intensity slightly until the very end but doesn't let up.
The second drop (#kill bot flashing Scary part) in its full detail form (that you have to edit the level to enable for some reason?) is an absolute clusterfuck visually (in a good way) with enough effects over the arts to keep that distorted look that matches with the tone perfectly. It's one of the best parts ever made in a level if I'm being honest.
The break right before the drop makes you feel cool to play, has cool skeletons, and breaks up the primary red visual by making it the secondary color, preventing monotony Please do this more often in break parts creators it adds so much to level identity.
As for my gameplay judgment, it's an extreme demon I actually had the patience to beat (albeit for a bit video) which says a lot. I usually give up on a level after I learn the parts enough to do them semi consistently, but the level works so much better as a whole that it makes playing from zero rewarding and fun. Every part gets consistent but with how the gameplay is set up never feels fully "secure". Every click in the drop has you on edge with how close you can get to dying, and the last section is by far the least consistent and easiest to fuck up part of the entire level, which is actually the perfect way to end a level like this.
Overall one of the most visually satisfying and fun levels I've ever played.
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sorry about this gang