Junior Member
Pure Grim-dark
Undoubtedly one of Neptune's best levels. a level that perfectly encapsulated and (frankly, mogged) a lot of the hell/gothic levels that came soon after. A harrowing and cruel level that takes the player to the graves of the ones that failed and using them as it's challenges and trials.
Design wise, Neptune is still on a very simple and plain sets and palettes, while this is often a hit-or-miss element in his levels, it luckily only adds to the level's impending atmosphere. Being very gloomy and more depressive in mood only to contrast the terror it creeps up. On a gameplay or structural perspective, the repeated motifs of straight fly, tight ball parts and disorienting memory/fake out parts gives it such an uneven flow for the player to slough through. Repeated cliches and gameplay is a flawed style that Neptune embodies and plagues most of his levels but so much of that style had truly been polished and realized in Necropolis that no other level in his vault can even compare. There is a sense of strange and warped look at order and it's resulting theme of a graveyard.
This isn't my personal favorite of Neptune's levels but it for sure is a great highlight as it perfectly captures most of the strengths in his levels.
Irrationality is the attitude that Conical Depression inhabits in its gameplay, design, and thinking. A level that has little regard of being appealing to the player or anyone else that seeks to defeat it. Its very off-putting and unconventional structures and extremely obtuse gameplay that more or less deconstructs what a geometry dash level is "supposed" to be like makes it a genuinely remarkable experiment that pushes a boundary that what most couldn't do at the time. If this seems illogical, that's because it is.
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sorry about this gang