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OFFLINE Last seen
16 hours ago
Time spent online:
13 hours, 32 minutes

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Difficulty
0100
Overall
99
Visuals
010
Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

fucking incredible

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

kinda insane how innovative the gameplay is compared to the levels its trying to parody. its so good! some parts did kinda took the vibe but man EVERY part has good innovative gameplay WTAF. thats insane! but it kinda makes sense because the lineup of creators for this was STACKED!! all in all, amazing level!

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

As the previous verifier of this level, I think I'm pretty qualified to review this.

Since knowing Iris, I was so mesmerized by their creating style. I would describe their style as using strange songs, building VERY interesting gameplay with it using some amazing structuring and focuses on syncing it perfectly. All of their levels are such a wonderful experience to play. Sloth is the peak of it.

When I played it for the first time, I wasn't like instantly hooked. Strange song, strange gameplay... I didnt know what to feel tbh. But after I started practicing it over and over, I grew to love this level. The way I would describe the gameplay is flow-based gameplay with a healthy sprinkling of memory. I say "healthy sprinkling" because if there was a bit more memory, it couldve become kinda annoying. Then, I HAVE to talk about the song (Sloth - mili). Its a weird one - I wouldnt say I like it. But strangely, in the context of this level - I really like it. Somehow, this level made me like a song that I didnt really love lol. But, I feel like theres no choice to not like the song in context of the level because of how GOOD the song rep is. Every click, every movement of the player is well thought out to fit with the song - its actually incredible. Then, the deco. The deco is mostly just the structures mixed with some very clean effects. But, honestly? I think thats enough. The structures adds a really ominous atmosphere and the subtle effects (like the low opacity lyrics in the bg) accentuates it more. The wave part before the last part of the level is a personal favourite of mine. Iris somehow made reverse gameplay tolerable??? INSANE. The wave was insanely satisfying to do and the fully dark structures with rune-like symbols appearing as you pass the part gives a eerie but a oddly serene vibe. Its VERY hard to express so I recommend you guys to play this level for yourself!

I was originally going to give a 8 but mannnn I HAVE to give it a 9. Its so well done. Also, PLEASE keep this creator in mind - theyll go on to make some incredible levels in the near future >:)

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

omg how have I not heard of this before, absolutely amazing

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Its sad that this level isnt as popular as it should be. Learning and beating this level is the most fun ive ever had. And from playing it, I can feel the passion that the creator put into this level. It might be in the "raw" category, but that doesnt diminish any of its strengths imo. In fact, i think it adds to the charm. Overall, insanely good song and very fun - easy 9 :))

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

finally. someone doing krmal's lit fuse style justice. thank you for this.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

traumatized for life, 9/10 😭👍

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sorry about this gang