Junior Member
So I see in a lot of places that this level is just like How to Platformer, inspired by How to Platformer, etc. I would really like to know what exactly the inspiration is, because to me the only and literal only similiarity is that it is a long room level. The decoration this time while still keeping it simple, are decently pleasant to look at, and feels more like an intended bit of minimalism rather than swipe tooling a single ugly color through your entire level. The gameplay is infinitely more interesting than in HTP in my opinion, using newfound ideas and varied gameplay here and there, although still also somewhat sticking to the same old basic difficult gameplay tropes.
However, this level still contributed to the problem which is what we refer to as "roomslop" nowadays, since creators hungry for their next creator points thought "what if I used this decoration but made only 10 rooms instead of 500", generating tons and tons of effortless, basic, and zero-thought creator point platformer levels. The reputation of platformer mode is still I feel fairly low among the wider community, and I partially blame it on the fact that so many levels got away with producing a whole nothing, because they saw other creators can do it too.
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sorry about this gang