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last week
Time spent online:
9 hours, 19 minutes

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Difficulty
0100
Overall
99
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I love this level. Although the controls may feel a little unintuitive and inconvenient at first, you get used to it after some time. This idea is really amazing and I wish we had more platformers that focus so heavily on a story and build so much lore within just a couple levels. Visuals are amazing, the enemy sprites are really good-looking.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

How much of the same treat can you shove down your throat before you stop tasting anything at all?
Masterpiece.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
6/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

minimalism>>>

20/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

I've always liked fast-paced platformers that have a little more substance than your usual fast dash orb or speedrun levels, and Speed Town is one of the levels in this category that I would like to highlight. This level although not as fast as some other level types I mentioned above, it forces the player to perform a lot of actions without having a break to it. It is also full of different puzzle elements, which the player needs to figure out before executing everything, a fast-paced puzzle level is not something you see every day, or at all in Geometry Dash.
The level introduced the mechanics perfectly, and slowly expanded on them on each section, keeping it fresh and unique. The decoration is set inside is what I would say a 'vandalized' city, with lots of graffiti and sticker-like objects plastered on the walls. It is a somewhat more rare take on the city style and looks great. Very important to note that platformer and classic levels should be judged way differently. I am sure that most classic players would call this level stale, or static, just because it uses similiar decoration all the way through, with little to no movement, or no color pulses/changes. But in platformer, moreso this level, constant moving elements and color pulses would actually ruin the environment the level was going for in my opinion.
Overall I would highly recommend playing this as it is a very fun playing experience, being incredibly satisfying to pull off once learned (also it has great music and i'm heavily biased towards good song levels haha)

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sorry about this gang