Junior Member
once the tranquility is effectively twisted you'll never see your loved ones again. a thunder repeatedly glazing in front of your eyes for the rest of the eternity. nightmare enducing graphics and evil pixels will kidnap your senses & let down the inside spirit
the genesis. once will of expression is liberated, the wind will never swing the same way. this is something every individual has to deal with themselves. the goal may not be clear at first, but when they find the love they will recognize it sooner or later. it helps when concept is this clear and execution is this flawless.
nothing has meaning, everything is meaningful
as the game implemented more and more novel technological tools, the community has progressively moved on from the art of classic auto spectacles. these kind of map are very special and in retrospective can be appreciated for their masterful structuring.
playing a map of this kind is like going to an amusement park. there used to be a lot more of them, and the ones still standing today are not as frequented. but you can still have fun time. lunar fantasy is one of the great remaining rollercoasters. cube jumps all around the screen, the stars are shining and the weather is nice
100% raw & unfiltered slop. carefully crafted trash. so much stuff to look at and get inspiration from.
unlike most artsy trash though, wasteland doesnt make up behind fancy sentimentalism. it tells unfunny jokes, and sends you instagram reels. you still laugh because the lightheartedness is stronger.
those who want to get a real view of the world will need to get their shoes dirty
back when letters were made out of solid blocks, people still gathered in multitudes for the big event.
brazil worldcup was massively advanced in terms of interactive gameplay and use of triggers, even when there was little to no triggers at all. and apart from the tech merits, its creativity and unique structuring still stand out.
big stadiums, reflectors, spectators jumping from their seats. a whole scenery in place for the action. thanks to play
recaptures the unpreoccupied charm and calmness of the always simpler old times. Insendium and dorabae. and other things.
the aesthetic touch is knowledgeable and elegant. with a magic trick, the dullness is used as a lullaby for the curious souls. a safe space, no spotlights.
eccentric world building, admirable ideas. the mystery and suspiciousness are evident from the very beggining. and no hint is presented, as it always should be.
purple, hallucination, sand and snow are the four key elements for exploration of the irregular landscapes.
later parts would benefit from some less polishing so they dont borderline look like jonathangd work (not entirely negative). that is the only complaint
traverse the obscured and decaying world. find tranquility between the lands. the lights are dim and mellow. flashing colors become the guide through the uncertain greys and threathening dark. the blocks are wrong at the right places. few maps accomplish such an enchanting atmosphere without designing anything too out of the norm.
sense the textures of a new dimension. explore a different kind of nature. create something never seen before and forget about your past life. just like finn in the pillow world episode.
the city is enthralling, kind of unwelcoming. like a texture spreadsheet for a game that is unknown. that is the word, texture.
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sorry about this gang