avatar

Junior Member · any/all

OFFLINE Last seen
2 days ago
Time spent online:
4 days, 51 minutes

Filters

Difficulty
0100
Overall
33
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

It may just be the same pixel art copy and pasted for an entire level…but I thought the star part was neat!

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The most ambitious platformer project in Geometry Dash (Maybe Unblock Master has it beat?) would be Dead of Night. An hour long room level with a story added on sounds like a fantastic experience! Sadly, I don't think I feel this way when I think about this level. Now, I find that a lot of the rooms DO have some really cool concepts and ideas. The Infomercial is probably my favorite out of all of them. Unfortunately, each part is very dissonant from each other, in a way the "story" the level has doesn't connect well at all. You can go from a generally atmospheric, nature based room, to "Anime Land >u<!", to Tetris?? and afterward Fortnite??? A lot of the level feels lost on me when it feels like it throws random themes at you, most of which that would've been better off as their own, individual level, but end up feeling chained to 63 other rooms that suffer the same issues. The gameplay is also a consistent issue with most of the rooms. It isn't actively bad, but most it doesn't have an identity of it's own, aside from a couple gimmick rooms. Most of it is needling with a double jump, lameeee. Now, needling isn't inherently bad. But for a majority of a level with a 7 hour WR to be based on needling? Something much better could've been done here. And to top it off, the level fails to be climatic at all. the Minecraft and Fortnite sections being some of the final parts is all that is needed to be said on that. The final stage also does not feel like a finale in the slightest...should've just been the weed room. The optimization is also NOT GOOD! though that's not something I find to be too big of an issue...platformers are usually far worse when it comes to running well anyway. Back to the actual level, Dead of Night just comes off as a big gauntlet of disconnected themes that would work far better as their own unique thing. I'd wish the story was more front and center, with more cohesive theming, and a level that would build off itself more and more as it went on. It can remain ambitious, while not retaining the random themes and references, and it would leave the player with a far better emotional connection to it. Oh well!

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
11-20 of 55
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang