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Junior Member · any/all

OFFLINE Last seen
2 days ago
Time spent online:
4 days, 51 minutes

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Difficulty
0100
Overall
77
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

One of my favorite 2.1 gauntlet levels visually. Gameplay is quite odd, however.

-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

alkali makes fun levels

-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

Very enjoyable for a seemingly generic late 2.0/early 2.1 insane. I think I just love this style of gameplay.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

This level is really cool and neat!!

To start, I love the way it progresses from the impossible game to 2.2. It tells the story of the game without using any words, which I find the best method of storytelling within GD. I thought that the weird limbo area between TIG and the 1.0 was a really neat way of representing the transition between the two. The song choice worked perfectly for the theming, gameplay, and intensity of the level. When it comes to everything besides the gameplay with this level, I find it fantastic in about every way. The ending that features the little cubes representing each update is very cool as well.

The gameplay, when good, is great. The limbo and 1.9 parts easily are some of my favorites. Most of the other gameplay is above average too. Some parts stand out as rather annoying, however. The two parts in the level that mix green orbs and portals both play very odd and don't feel very consistent, and the spider at the end also feels very inconsistent to play, along with the weird robot-jump pad hold into it. I found that all the sections in the level have at least one element of gameplay I found rather unenjoyable, and it being mixed with the very low CPS start to level harms the experience a decent amount. However, it feels great to pull off in a single run.

This level has fantastic theming and does the "history of GD" theme very well, and aside from a few inconsistent aspects of gameplay, is very fun to play. Really good work!

-/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
2/10
GAMEPLAY

I have no reason to dislike this. Gameplay being what it is is a shame, but it's simply a level of good vibes. Not my contest winner by any means, but still a level I like quite a bit.

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang