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OFFLINE Last seen
2 days ago
Time spent online:
4 days, 51 minutes

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Overall
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Visuals
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Reviews

Created Date
descending
-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A little endearing, though quite underwhelming.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Incredibly satisfying to pull off, without being too difficult to learn. Can't get much better than that for a level of it's difficulty.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

celebration of all 1.9 is. fantastic level

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Very interesting and unique 1.7 level. Has some themes about suicide, TW for that.

This level uses "exit" symbols throughout it's entirety, those being a stick figure running towards a door. I suppose this is to represent the "exit" to life that suicide brings, and this obviously gives the level a darker and somewhat offputting vibe to it. The end of the level has art of this stick figure hanging himself, and this only adds to this feeling, and assuming this is what the level is going for, I think it did a fantastic job at it considering the levels limitations. Cycles is a great song choice for this too, as it certainly grows the strange feel this level gives.

As for the gameplay, it's completely fine, serviceable for it's time. I won't be leaving a score for this, as I don't feel it is important to the overall quality of the level.

This level is strange and weird, and delivers a negative feeling to the player as they play through it, and I believe that this was the point of it. Assuming that this was the goal, this level did all it could with the resources it had. Love it

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Rafer has a very iconic and memorable style, and I feel like this is the most "Rafer" level to ever exist, if you get what I mean when I say that. Thrilling the whole way through, each part complementing the song perfectly. Displays Rafer's unique design and gameplay perfectly, and with the way the level builds up throughout, the ending feels great and powerful to play, despite it only being an easy demon.

Rafer's storytelling is great here, with the level being based on a tropical island, with some type of lookout, or secret base hidden on it. The way you explore the island and the more mechanical locations is fantastic, and the level is able to tell a story without any use of text.

A classic from Rafer in all ways! I have no comments on the coin though

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang